Gunpoint
Tom Francis is quite the ingenuous soul when it comes to providing players with multiple different ways to play in his games. This is especially apparent in Gunpoint where you can use a variety of tools to complete a mission as quickly, loudly or violently as you’d like. You can choose to pounce on guards from the ceiling, crosswire their guns to trap doors so that they’ll plummet to their deaths when firing at you or even trap enemies inside rooms while you go about your business. As missions become more complex, so too will your ingenuous ways to complete them.
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