Ultima IX: Ascension
When you have four different versions of a game over its long development cycle, things are bound to go wrong. Such is the case with Origin’s Ultima IX: Ascension. What was meant to be the series’ swan-song instead became an unfinished, bug-riddled mess which would break if you so much as did a series of objectives out of order. Collision detection issues and crashing aside, it stung all the more when Origin was shut down, leaving fans without any support for the numerous issues.














