Starcraft II
The mission that’s supposed to capstone two games worth of the incredible lore Blizzard built through Starcraft and Starcraft II, Salvation is the final mission of the third campaign. Though instead of an assault against a crafty foe and outwitting or outgunning them to gain victory, Starcraft II recycles for about the fifth time in the game the dreaded turtling mission, asking players to do little more than defend themselves while the computer becomes more and more bold about cheating, ramping themselves way past a normal unit limit to fake some difficulty and tension.














