Divekick
As a two-button fighting game, you wouldn’t think Divekick would have a such a massive learning curve. Underneath the simple control scheme is a lot of depth though. You can’t move in the traditional sense as characters can only jump up into the air or move away from opponents using the kick button. Playing mind games, learning how to control space, getting that vital blow in to end a round – all this and more dictates the flow of Divekick. And it’s a ton of fun when you get into it.
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