SEKIRO: SHADOWS DIE TWICE
Just as much of an obvious choice as Ghost of Tsushima, if not more so. After crafting incredible RPGs allowing ridiculous levels of choice and build variety, FromSoftware shifted gears in 2019 and delivered Sekiro: Shadows Die Twice– a much more action-oriented game that wanted you to master its systems in a very specific way rather than letting you craft a build that suits your play style. For many, that wasn’t the right move, but for a huge number of people, Sekiro stands toe-to-toe with From’s best works. The combat was hugely responsible for that, with its intense focus on parries and blocks and dodges- which, of course, made perfect sense for a game in which you play as a highly trained shinobi.
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