The Scaredy Cat Boss
Destiny 2: Forsaken’s Barons are pretty fun fights, whether it’s The Rifleman sniping from a distance or The Trickster booby-trapping Exotic Engrams to kill you. Unfortunately, they all have a bad habit of running away. Bungie is no stranger to this kind of mechanic either – see Omnigul from Destiny: The Dark Below. Heck, this can even apply to some Monster Hunter World bosses since they’ll often relocate to other areas when taking too much damage. While it makes sense in, say, Sonic the Hedgehog where you gotta go fast and chase a boss, it can get pretty annoying when recycled constantly in other games.
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