KILLZONE SHADOW FALL
Killzone Shadow Fall did a lot of things to shake up the Killzone formula that we’d grown accustomed to- more open environments, leading to gameplay that was far less linear than its predecessors; a larger emphasis on stealth; a visual palette that was far brighter and more varied than the one-note look all previous Killzone games had sported. And it mostly succeeded in all those things. But while it displayed a willingness to go in new directions in these areas, in others, it came across as frustratingly regressive. Its campaign was full of genre cliches, the story was dull and disappointing, and not once did it provide the sort of adrenaline highs that the campaigns of Killzone 2 and 3 had both been characerized by. As a blueprint for the future of the franchise, it did its job well enough- but then again, we don’t even know if this franchise has a future.
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