THE DIVISION
Just like Destiny, The Division was a live service looter shooter that launched in a state that hinted at greatness and showed glimpses of its incredible potential, but just couldn’t really allow those ideas to mature. The Division faced many problems that such games usually do- a lack of content, connectivity issues, technical bugs, not to mention a visual downgrade over its initial reveal trailer. But just as Bungie did with Destiny, so too did Ubisoft manage to turn things around with The Division, by not only fixing some of its most glaring issues with post-launch updates, but also by adding a smattering of compelling new content on a consistent basis.
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