Alignments – Fable
Lionhead Studios couldn’t fit all of its promised features into Fable when it released in 2004 but the Alignments worked pretty well. Based on whether you did good or bad things, your alignment would change. Helping people, committing crimes and even eating certain types of food could have an effect. What’s interesting is that not only did your character’s appearance change but so did the responses of NPCs (along with the ending).
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