Revenge System – Metal Gear Solid 5: The Phantom Pain
The abject freedom of The Phantom Pain’s sandbox ensures that players can try all kinds of methods for completing missions. However, whether it’s stealthily infiltrating facilities, taking down all guards with headshots or even using the FULTON, the enemy will begin adjusting its strategies in response. Killing too many enemies with headshots means that they’ll start spawning with helmets; eliminating guards at night means that more of them will have lights on their guns; and much more. You may even have to deal with enemies that have better weapons, body armor, and additional vehicle reinforcements if you engage in too much combat. This helps encourage alternate means of engagement, which can lead to the other responses being reined in.
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