GOD OF WAR
God of War has always been a series that pushed the limits of whatever hardware it release on, and though God of War (2018) changed a whole lot, it didn’t change that much. From the designs of the enemies to the quality of the motion and performance capture, to individual, smaller details like the flora in the environments or the gore or, hell, even the hair in Kratos’ beard, it was all rendered with surprising care.
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