15 Risky AAA Games

Some of these games went on to become successful. Others were doomed to failure.

Posted By | On 29th, Mar. 2023

Page 4 of 15

Hitman (2016)

After Hitman Absolution failed to garner the interest of series fans, Hitman 2016 sought to combine the fluid movement mechanics of Absolution with the open ended level structure of Hitman: Blood Money. While that was a tough development challenge on its own, the biggest risk in the project was the episodic release structure of the game. This meant that the launch version of the game was only a small slice of the full experience that was released at a fraction of retail price, and new content would be added through add-ons that required to be purchased independently. For such a model to be successful, each level needed to be of the highest quality and dense with replayability options so as to keep fans engaged until the next episode drops and prove its worth.

And suffice to say, Hitman 2016 delivered with its huge sandbox levels that are literal playgrounds of possibilities. Each level is filled with tons of creative ways to dispatch your target, and the game encourages you to keep replaying these levels over and over again to increase your Mastery Rank and unlock additional tools and starting locations. While the game was overall a success, the episodic model didn’t really gel with fans – which is why it was disbanded in favor of traditional releases for later entries in the franchise.


Keep On Reading!

Xbox Developers Facing “Panic and Anxiety” at Further Layoffs – Rumor

Xbox Developers Facing “Panic and Anxiety” at Further Layoffs – Rumor

The company's vendor budget has also reportedly been heavily slashed, resulting in layoffs at agencies Microso...

Xbox Rolling Out Disc-to-Digital Conversion for Insiders This Week – Rumor

Xbox Rolling Out Disc-to-Digital Conversion for Insiders This Week – Rumor

Codenamed Positron, the program will seemingly allow Xbox One and Xbox Series X/S game discs to be converted t...

Former PlayStation Executive Says Single-Player, Narrative-Driven Games “Sustain” the Business

Former PlayStation Executive Says Single-Player, Narrative-Driven Games “Sustain” the Business

Shawn Layden says, "I firmly believe that single-player, narrative-driven gaming is here to stay. It's how we ...

Blizzard Has “Tons of New Projects” in Development, Including “New Stuff” for Diablo – Rumor

Blizzard Has “Tons of New Projects” in Development, Including “New Stuff” for Diablo – Rumor

Bloomberg's Jason Schreier reports that a "lot of cool stuff" is in the works while Diablo 4 continues to be a...

Spyro: A Realm Reborn’s Flight Mechanics Promote “Active Decision-Making,” Won’t Include Autopilot

Spyro: A Realm Reborn’s Flight Mechanics Promote “Active Decision-Making,” Won’t Include Autopilot

"We don't want it to be a flight sim where we say, 'Okay, here's the destination, hit in the GPS, we're going ...

New Doom Title in “The Early Stages,” Despite Extensive Layoffs at id Software – Rumor

New Doom Title in “The Early Stages,” Despite Extensive Layoffs at id Software – Rumor

Despite losing many developers, the studio affirmed reports that it's "about the same size" as when it worked ...