Dynamism
An entire genre called “rogue-like” has been built on the trait of randomness and dynamic objectives. As such, many games – from Metal Gear Solid 5: The Phantom Pain with its enemy placements to 20XX with its varying stage layouts – are dynamic and offer a different experience with repeated playthroughs. Even something as simple as changing your class in an RPG can result in a different experience, something movies can’t do.
Share Your Thoughts Below (Always follow our comments policy!)