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One of the most notable trends in the industry this generation has seen developers and publishers big and small moving away from the traditional release cycle of games and going for prolonged ongoing schedules. This, in fact, is another reason why sequels have become relatively less frequent- because developers often choose to release games and then stick with them rather than immediately moving on to the next thing, with frequent updates, content drops, and more. It’s a great idea on paper, but of course, it also often goes hand-in-hand with some major issues…
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