Turn-Based Combat
Probably the one thing that makes the most sense in an RPG is turn-based combat. Now, now, here us out. Just assume for a moment that every time you issue commands, the enemy isn’t “waiting” for their turn. Instead, assume time is slowing down for everyone but you. This logic even applies to the Active Time-Based System. It’s all relativity, trust us (and millions of other RPG fans out there).
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