Two of A Kind
RPGs can be about stories, characters, emotions, aesthetics and music. But they can also be about numbers. At times, when you’re making that tenth character, promising that this is the one, you can get a little disoriented on why one weapon – despite looking exactly like the current one you have equipped – is better stats-wise. That’s just the grind trying to break you. Do not let it and assume everything is fine.
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