Reaching Impossible Spots
Borderlands 3 is great for a number of reasons but it also feeds into a basic desire – the desire to reach impossible spots for something, anything. Loot chest? Radio tower? Collectible? There’s usually some inane way to get up there, whether the designers intended it or not. And let’s be honest – speedruns for games like Prey wouldn’t even exist if players weren’t trying to reach all kinds of unintended locations.
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