LEVEL DESIGN
Level design has always been one of Resident Evil’s biggest strengths (especially in its earlier years), but in this area, Code Veronica stumbled a little bit. For starters, there was just too much backtracking – we know, backtracking and Resident Evil pretty much go hand in hand, but never in a mainline RE title has it felt as cumbersome as it did in Code Veronica. We appreciate a larger map and everything, but when it comes at the expense of pacing, perhaps it’s best to trim out the parts that weren’t as necessary- which is exactly what we’d like to see a potential remake do.
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