We all want the game we play to give us plenty of bang for buck, and often, that boils down to length and the amount of content they have on offer- which is why so often developers these days tend to favour live service models, or open worlds, and in many cases even both. But sometimes, these long games can feel like they’re a bit too long, like they’re stretching on for longer than they needed to. Often, games that aren’t even terribly long can feel this way because of uneven pacing.
In this feature, we’ll be talking about fifteen such games, which started feeling – to us, at least – like they were a bit too long. Before we get started, it bears mentioning that all fifteen games that we talk about are games that we like (and in many cases, absolutely love), and them being on this list isn’t supposed to be a slight on their quality as much as it is a observation about one very particular thing.
With all that said, let’s jump right in.
Persona 5 was a game that we all waited for for a long time, which also included a couple of heartbreaking delays, but boy was it worth the wait. Not only one of the best RPGs of this generation, but probably of all time, Persona 5 still isn’t a game without its flaws. For instance, its 90 hour-runtime is perhaps a tad too much. One arc in particular – looking at you, Haru – feels like it’s padding the game out more than anything else. The upcoming Persona 5 Royal is supposed to be even longer, but hopefully, with all that extra content, it’ll manage to accomplish better pacing than the base game did.
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