Superman 64
A terrible game by every metric of the imagination, Superman 64 was developed by Titus Interactive for two years. The final product was slammed for its poor visuals, repetitive gameplay, game-breaking glitches, the list goes on. In an interview with YouTuber ProtonJon, producer Eric Caen later revealed that Warner Bros. and DC Comics placed several constraints on the overall design of the game. The extent of meddling was so severe that only 10 percent of the original design was used though Caen did clarify that it was “too ambitious” for the Nintendo 64.
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