GHOST RECON BREAKPOINT
Ghost Recon Breakpoint has a lot of issues, and taken as a whole, it’s not a very good game. But as far as the size of its world is concerned, it deserves recognition. The Auroa archipelago is absolutely massive, the way Ubisoft open world games so often are. Sure, the size of the game’s world is also responsible for one of its biggest issues – that being bloat – which just goes to show that the size of a map in games isn’t nearly as important as how well they make use of the space they have.
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