30 Locations In FromSoftware Games Where We All Got Stuck

Hard to narrow it down to just thirty.

Posted By | On 29th, Jul. 2019

Page 1 of 30

When you become the poster boy for difficulty in video games, you know you’re doing something right. FromSoftware, with its iconic Souls formula, has become that poster boy, especially for the contemporary gaming scene. There’s no shortage of areas throughout the games they have produced over the last decade where players have gotten stuck to varying degrees – whether it’s an entire area that’s nothing short of a deathtrap, or particular locations within those areas that prove to be particularly challenging.

In this feature, we’ll be listing some such areas. Note that we’re covering everything FromSoftware has made since 2009- which means Demon’s Souls, the Dark Souls trilogy, Bloodborne, and Sekiro: Shadows Die Twice. Thanks to being spoilt for choice, there’s obviously plenty that we won’t be mentioning, so sound off with more suggestions in your comments.

With that out of the way, let’s get started.

Note: This list is in random order.

ANOR LONDO (DARK SOULS)

Ornstein and Smough have become notorious among the Dark Souls fanbase by now, and while they’re difficult as heck, they’re far from the only thing Anor Londo throws at you. You have to survive an onslaught of a ridiculous number of silver knights, but even before you get to it, navigating the treacherous and narrow paths of the city can be a very challenging experience, especially with enemies refusing to back away even while you make your way across these dangerously narrow paths.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Gears 6 June Announcement Seemingly Being Teased by JD Fenix Actor – Rumour

Gears 6 June Announcement Seemingly Being Teased by JD Fenix Actor – Rumour

Liam McIntyre, who plays JD Fenix in the Gears of War games, suggests we'll be hearing more about the franchis...

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

"We have ideas on how we could extend the story of Basim," says creative director Stephane Boudon.

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

As soldiers of The Witness, the former excels at suspending opponents, while the latter can pull them around u...

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

Join Beelzebub, Sheriff Rao, and Thief as they venture to find the Legendary Spring in a post-apocalyptic worl...

Stellar Blade Review – 2B or Not 2B

Stellar Blade Review – 2B or Not 2B

Stellar Blade feels like a blast from the past in the best way possible.

10 Amazing Open World Games That Refuse to Hold Players’ Hands

10 Amazing Open World Games That Refuse to Hold Players’ Hands

Getting lost and confused is part of the fun in these open world epics.