Tons of things to do
The devs of the game have said that Kingdoms of Amalur: Reckoning will be worth at least 200 hours of gameplay, including side quests, story missions, exploration and other things. At least 200 hours. You can expect much more out of the game. I know it definitely isn’t more thank Skyrim- Skyrim offers about as many gameplay hours, if not a little more, but having so many things to do plus all the other pros this game seems to boast of definitely makes it that much more valuable and exciting.
Lots of talent behind the game
When people like Ken Rolston (lead designer of Elder Scrolls III: Morrowind, Elder Scrolls IV: Oblivion), R.A. Salvatore (22 times New York Times best selling fantasy author, sold more than 15 million books in US alone) and Todd McFarlane (created comic book series Spawn and worked on The Amazing Spider-Man) are working on a single project, you ought to be excited. With Rolston overlooking the game’s development and creating the game world, Salvatore working on the game’s entire story and background and McFarlane working on the art, the game’s destined for greatness. Add to that the fact that Big Huge Games themselves are an awesome development team- they made the Rise of Nations games- and you definitely are in for one hell of a game.
Art style looks amazing
Considering that Todd McFarlane is working on the game’s art design, it’s bound to be pleasing to the eye. The game looks downright beautiful. It’s visual style is extremely reminiscent of the Fable games, and the art design is wonderful and extremely imaginative, and I love just how colourful it is. Every place is very well built and looks beautiful, and seems to have an identity of its own. From a technical standpoint, Amalur doesn’t look oustanding- it’s good, but nothing special. But its art style makes it one of the best looking games around.
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