The cult classic action-RPG is about to get a new lease of life.
Some of the greatest strategy games of all time could be coming to Xbox One.
A remaster of the original game may be more complicated than imagined.
The action-RPG IP has been picked up by the publisher.
Rise of Nations developer is back, and you will not like where it is going...
Ken Rolston begins a new path following 38 Studios' declaration of bankruptcy.
Curt Schilling created 38 Studios, developers of Kingdoms of Amalur: Reckoning have officially declared bankruptcy after several reports about the same. The studio has gone ahead and officially file... Read More
Big Huge Games, the developers of Kingdom of Amalur, were in serious trouble after all the events that transpired recently surrounding 38 Studios, but Epic Games have come to their rescue. "On Wedn... Read More
38 Studios, and Big Huge Games unveil Teeth of Naros, the second downloadable content (DLC) pack for Kingdoms of Amalur: Reckoning. Teeth of Naros will be available starting on April 17,2012 on... Read More
A new DLC for the action-RPG, Kingdoms of Amalur: Reckoning, titled 'Teeth of Naros" has been announced by EA and Big Huge Games. The full details are given below: A New City — Explore the city ... Read More
EA has announced that the first story DLC for their recently released Big Huge Games developed RPG, Kingdoms of Amalur: Reckoning, will be releasing on March 20. The DLC, titled The Legend of Dead... Read More
Kingdoms of Amalur: Reckoning has had the honour of being compared to several esteemed games- like Fable, God of War, World of Warcraft and Elder Scrolls. Developers have been hyping it as the next bi... Read More
Have a look at this new video which shows the minds behind Kingdoms of Amalur: Reckoning talking about the game. Ken Rolston (creative director), Todd McFarlane (art director), R.A. Salvatore (lead wr... Read More
Big Huge Games has finally released Kingdoms of Amalur: Reckoning, the RPG they've been working on for more than half a decade, having launched it in the US two days ago and launching it in Europe to... Read More
Kingdoms of Amalur: Reckoning lead designer Ian Frazier says it was easier to develop for the Xbox 360 than it was to develop for the PS3. He also said that while it'd be interesting to see what the ... Read More
Kingdoms of Amalur: Reckoning doesn't have a seamless, interwoven game world like Skyrim does, rather areas that are connected to each other, and each area has barriers. Kind of like Fable (but much... Read More
Oh my, my. The hype is at an all time high, isn't it? First saying that the in Amalur lore is richer than that in Elder Scrolls, saying that Amalur's combat sets it apart from games like God of War ... Read More
Kingdoms of Amalur is almost here, and it's been compared to Skyrim a lot. One of the USPs of this upcoming mega RPG, other than its flashy (and yet surprisingly deep) combat is its lore. From what... Read More
We all know Kingdoms of Amalur: Reckoning is supposed to be a huge game. Info has been given to us about its length already, and it's a known fact that the game has at least 200 hours of gameplay. ... Read More
Ian Frazier, lead designer of the upcoming Big Huge Games developed RPG Kingdoms of Amalur: Reckoning, says it's very hard and unpractical to develop an exclusive PC title due to the rampant piracy ... Read More