Amalur has the best combat in an RPG, better than Dark Souls- Ken Rolston

Posted By | On 03rd, Feb. 2012

Oh my, my. The hype is at an all time high, isn’t it? First saying that the in Amalur lore is richer than that in Elder Scrolls, saying that Amalur’s combat sets it apart from games like God of War and Skyrim, and now this. The game certainly looks awesome.

In a Q&A session at Reddit with fans, Ken Rolston, lead designer of the game, said that Amalur has, quite simply, the best combat for any RPG or CRPG ever, better even than Dark Souls, which is known for it’s incredible combat. “Yup. Reckoning has the best combat ever in an action RPG,” he said when asked about the same. “AND Reckoning has the best combat ever in a CRPG, period. IMHO. Which you should immediately discount, since I have a vested interest.”

“I, too, admire Dark Souls,” he continued. “I do not admire it’s mean-spirited treatment of its users, but I appreciate the Earnestness of its High Game Aspiration. And I totally admire the suitability of its narrative and themes to support its gameplay.

“Dark Souls makes you feel the tension of a fight by relentlessly killing you. That’s one way to do it. Probably the way it gets done in real life combat. And not the way I’d do it in a game. I’d let the user define his own tolerance for challenge and frustration.

“Personally, I won’t be interested in spending the time and effort to traverse the content and experiences of Dark Souls. I have WAY too many other computer game experiences to get to before have time to grind through Dark Souls.

“But I do acknowledge that I’ve been inspired to study with more care and depth of empathy the desire to play challenging games like Dark Souls, and I’d like to add that experience to my checklist of desirable RPG game experiences.”

When asked by a reader what he feels is the best part of the game, Rolston said: “Combat. Actually, just plain moving around.”

“Tactical movement is the most important thing in any wargame,” he said. “So many choices of direction, timing, and relative advantage. And with the great animation and movement in Reckoning, it is just a delight to use my controller, dodge, and zip around to the flank to attack.

“Or to deliberately, and insanely, dash into the center of a mob… then gracefully, and elegantly, strike, dodge, shift, and dodge back out, dealing damage, but getting not a spot of blood on my tights.”

Kingdoms of Amalur: Reckoning releases on February 10 for the Xbox 360, PS3 and PC. Stay tuned for more coverage.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...