9 Mistakes Every Player Makes in Open World Video Games

We've all been there.

Posted By | On 11th, May. 2022

Page 9 of 9

SKIPPING CRITICAL DIALOGUE

Again, this doesn’t necessarily apply to open world games, but it can happen here with much greater frequency, because quite often, open world games have far more dialogue- and if the game isn’t doing a good enough job of holding your attention, skipping long exchanges between characters becomes very tempting (though of course, sometimes an accidental press of a button can do that as well). What stings is when you realize that you’ve accidentally skipped something critical, and now find yourself without that crucial information to work with. It’s even worse when this happens in games with dialogue choices, because when you do skip through parts of conversations, you find yourself having to pick a response to something you paid zero attention to.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

ARC Raiders Gameplay Finally Revealed, Showcases Combat and Exploration

ARC Raiders Gameplay Finally Revealed, Showcases Combat and Exploration

Embark Studios reveals work-in-progress gameplay from last month's tech test, highlighting how the extraction ...

Microsoft Flight Simulator 2024 – Global Release Timings Revealed

Microsoft Flight Simulator 2024 – Global Release Timings Revealed

The next instalment in the flight sim franchise is due out for Xbox Series X/S and PC a week from now, on Nove...

South of Midnight Reveals New Gameplay and Details in 30-Minute Documentary

South of Midnight Reveals New Gameplay and Details in 30-Minute Documentary

Compulsion Games and Microsoft have released a documentary detailing the development of the upcoming action-ad...

Farming Simulator 25 is Out Today

Farming Simulator 25 is Out Today

The newest iteration in Giants Software's farming franchise is now available on PlayStation 5, Xbox Series X/S...

The Legend of Zelda: Echoes of Widsom Was Originally Supposed to Feature a Talking Link

The Legend of Zelda: Echoes of Widsom Was Originally Supposed to Feature a Talking Link

"It felt really strange. Nobody knew what Link would say – that’s only natural, because he’s never spoke...

PS5 Pro’s PSSR Surpasses FSR and TSR at Lower Resolutions, Closer to DLSS3 – Albatroz Port Dev

PS5 Pro’s PSSR Surpasses FSR and TSR at Lower Resolutions, Closer to DLSS3 – Albatroz Port Dev

Kyoday co-founder Ivaylo Koralsky also believes the upscaler will play "a significant role in the potential PS...