Valve: “Team Fortess 2 One of the Most Useful Tools Built for Reducing Company Risk”

Because no one gets it done like the boys in red (and blue).

Posted By | On 17th, Sep. 2012


Team Fortess 2 is considered one of the industry’s more infamous games, due to it’s long development cycle. But if lead designer Robin Walker achieved anything with the title, it’s that it served as a good test subject for exploring other possibilities of game design.

Talking to GIBiz, Walker said, “MMOs were the dominant story in the industry, and one concern we had was that we might not be able to survive if we didn’t build one.” Hence the persistent item design and storage.

Then micro-transactions and free-to-play came into the picture. “We were starting to feel the same way about micro-transactions as we did initially about MMOs: that our company was at risk if we didn’t have internal experience and hard data on them,” says Walker. So Valve decided to go to the well again with TF2.

A lot of this experimenting has reshaped the way Valve looks at new trends like F2P. “In the end, TF2 has been ended up being one of the most useful tools we’ve ever built to reduce risk in our company’s future. The thought that if we hadn’t done it, we’d be here today without any data or experience with service based monetization strategies is quite terrifying,” says Walker.


Keep On Reading!

The Expanse: Osiris Reborn Highlights Asteroid Assault in New Trailer, Voice Cast Partially Revealed

The Expanse: Osiris Reborn Highlights Asteroid Assault in New Trailer, Voice Cast Partially Revealed

Owlcat Games showcases how a simple decision can lead to significant developments (and a new companion) in the...

WARDOGS Season 3 Gameplay Highlights Limited Mode and New Map, Infrared Range Finder Removed

WARDOGS Season 3 Gameplay Highlights Limited Mode and New Map, Infrared Range Finder Removed

The season will last roughly three months and even includes XP catch-up bonuses for those who will be busy pla...

GTA 6 Crosses $1 Billion Revenue and 10 Million Sales About a Week Before Launch – Rumor

GTA 6 Crosses $1 Billion Revenue and 10 Million Sales About a Week Before Launch – Rumor

PS5 reportedly continues to dominate with 7.73 million copies sold and $751 million in revenue, according to S...

Phantom Blade Zero Guide – What To Do After Completing the Game?

Phantom Blade Zero Guide – What To Do After Completing the Game?

Not satisfied with the default ending? Want more from S-Game's hack-and-slash? Here's what to do after finishi...

What If GTA 6 Makes You Forget What Mission You Were On?

What If GTA 6 Makes You Forget What Mission You Were On?

Any open-world game is going to be judged on what it lets you get up to when you’re hell-bent on ignoring it...

VOID/BREAKER 1.0 Review – VR Troopers

VOID/BREAKER 1.0 Review – VR Troopers

If you're looking to fill the void left by Saros, then Stubby Games' shooter isn't quite it, but it still has ...