XCOM lead designer: “We kept iterating on squad size and combat dynamics”

"We kept iterating on squad size and combat dynamics."

Posted By | On 16th, Oct. 2012

XCOM: Enemy Unkown is a cover-heavy, tactical game, and there were reasons to why it was designed that way. We asked lead designer and programmer Jake Solomon about this in a yet to be published interview, and he revealed how the game went through a lot of iterations before arriving at the final version, which offered a lot of tactical gameplay.

“We started with a prototype that was very similar to the original X-Com, where there wasn’t cover per se,” he said.

“We wanted a system where soldiers interacted more, and so we added abilities that linked together in interesting ways and started to work more as a squad.

“That actually made the game less interesting tactically when you had a huge number of guys because you could pretty much sweep the opposition on your turn.

“So we kept iterating on squad size and combat dynamics, and I think there was a pretty big shift at some point and the current version of the combat system was added, and suddenly the game felt a lot more tactical, and a lot more about making decisions with real consequences.”

Sounds good. If you’re on the fence regarding this game, you can read our review over here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Battlefield 6’s PC Sales “Among the Best Seen For a Premium Game” in the US

Battlefield 6’s PC Sales “Among the Best Seen For a Premium Game” in the US

However, the console side is slightly less impressive in the region with the shooter ranking in the "top 15, t...

Mortal Kombat: Legacy Kollection – 15 Big Details You Can’t Ignore

Mortal Kombat: Legacy Kollection – 15 Big Details You Can’t Ignore

This is a blast from the past that comes with a few modern touches that could make diving back into the Mortal...

Tormented Souls 2 Review – Beware the Shadows

Tormented Souls 2 Review – Beware the Shadows

Tormented Souls 2 excels in polished visuals, haunting atmosphere and classic survival horror mechanics.

Bounty Star Review – Unforgiven

Bounty Star Review – Unforgiven

An intriguing premise and solid protagonist can't do much to salvage Bounty Star's gameplay, which can feel mi...

Ninja Gaiden 4 Guide – How To Play As Ryu Hayabusa In All Chapters

Ninja Gaiden 4 Guide – How To Play As Ryu Hayabusa In All Chapters

Enable the selection of Ryu Hayabusa as a character in every single chapter of the game with this guide for Ni...

Jurassic World Evolution 3 Guide: How To Build A Dinosaur Encounter

Jurassic World Evolution 3 Guide: How To Build A Dinosaur Encounter

Build Dinosaur Encounters to let park Guests interact with dinosaurs up close and personal using this guide fo...