Guerrilla Games Technical Director: “PS4 is Not Just a High End PC”

And you know it just got real when the tech director intervenes.

Posted By | On 09th, Apr. 2013

Guerrilla Games Technical Director: “PS4 is Not Just a High End PC”

In an interview with EDGE, Killzone: Shadow Fall developer Guerrilla Games addresses claims that the PlayStation 4 is just a high-end PC and nothing more.

Technical director Michiel Van Der Leeuw plainly states that, “The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn’t make it any less a console.

“I can imagine if you find people with a vested interest to say PC gaming has won, they will find lots of great arguments in the fact that we use some of the same parts. But you know that’s just fanboys on the internet, I guess.

He then went on to explain the differences between the PS4 and the PC. “A PC is a number of parts which also has bridges in between where there are inefficiencies that may not be exactly the right match. We’ve got the right amount of memory, video card, everything balanced out.

“I know it was a very conscious effort to make sure that, with the speed of the memory, the amount of compute units, the speed of the hard-drive that we put in, that there would not be any bottlenecks.

Kllzone Shadowfall ps4

“So the amount of pixel-pushers that you have, the amount of memory, the speed of your compute units make sure that you don’t hit any of the weakspots of the hardware.”

“Whereas if you have a PC very often your buffs, or your express buffs are very slow compared to your video RAM which is GDDR5 and your main RAM then is even slower than that, but you compensate by sticking buffers in there… there’s a lot of things to contemplate in the fact that it is a replaceable-parts architecture.

“This [PS4] is where all of the parts are designed to work together, naturally.”

Der Leeuw also talks about how the developer contributed to the process of designing the PS4, by making at least five major changes to components like the CPU and GPU.

“I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck.”


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

MultiVersus Developer Outlines New Dash Attack and Parry Mechanics

MultiVersus Developer Outlines New Dash Attack and Parry Mechanics

Each beta character has also received extensive tuning, and various improvements have been made to combat clar...

Fallout 4’s Next-Gen Update is Now Available for PS Plus Extra Subscribers

Fallout 4’s Next-Gen Update is Now Available for PS Plus Extra Subscribers

Bethesda sadly doesn't have "any information" for those claimed the title through other means, like PlayStatio...

Paper Mario: The Thousand-Year Door Remake Adds Instant Party Swapping, Hint System, New NPCs, and More

Paper Mario: The Thousand-Year Door Remake Adds Instant Party Swapping, Hint System, New NPCs, and More

New details have emerged on some of the new features you can expect in the acclaimed RPG's upcoming remake.

Exodus Has “an Amazing, Diverse Cast of Companions”, Including Non-Human Characters

Exodus Has “an Amazing, Diverse Cast of Companions”, Including Non-Human Characters

The sci-fi RPG will feature a core cast of companions that will travel with the protagonist on all of their jo...

Exodus Dev Says Matthew McConaughey’s Character Has “a Big Presence in the Game”

Exodus Dev Says Matthew McConaughey’s Character Has “a Big Presence in the Game”

McConaughey's character will be an important one "from the very start until the very end and the epilogue," sa...

Exodus Will Have “a Huge Diversity” of Alien Species

Exodus Will Have “a Huge Diversity” of Alien Species

When asked about whether or not players will be able to play as a non-human characters, developers didn't give...