Dark Souls 2 Game Director: “No Intent on Making the Game Easier”

Good (or bad?) news for fans.

Posted By | On 11th, Apr. 2013

Dark Souls 2 Game Director: “No Intent on Making the Game Easier”

One of the larger concerns that has come up with From Software’s Dark Souls 2 is that the game will be easier, due to comments made by the new directors Tomohiro Shibuya and Yui Tanimura that it would be more “accessible”.

Speaking to Siliconera, Tanimura set those fears to rest, stating that, “I personally like difficult games myself, so if I had the opportunity to make a bold difference, it would have been to make the game even more difficult.

“But obviously this is a sequel to a series, so I have no intentions of turning the tables 180 degrees. So no, there is no intent by myself to make the game easier at all.”

Of course, it isn’t just about killing players. When balancing enemies, Tanimura says, “It’s easy to kill players. It’s also easy to frustrate them. Which is why, it’s important for players to anticipate death, to understand why it happened, and to create a strategy. To overcome and defeat death, that is the core of Dark Souls.

“As for the process itself, we never go ‘We need an enemy; let’s put one here.’ Instead, we try to think about what kind of enemy will evoke a certain type of emotion that we want to communicate at that point, whether it be fright or elation. Our primary focus is on the emotional aspect that we want to be portrayed.”

Dark Souls 2 is currently slated to release in 2014 for PC, PS3 and Xbox 360.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...