Call of Duty Ghosts: Difference Between Current And Next Gen Version Explained

We've heard about graphical differences but what about sound?

Posted By | On 08th, Sep. 2013

Call-of-Duty-Ghosts-Female-Soldier
Call of Duty: Ghosts executive producer at Infinity Ward, Mark Rubin talked about the difference between current and next gen versions of the game, especially when it came to bringing some of the new “next gen” features to the Xbox 360, for instance.

“Basically what we do is for a weapon sound you used to have an interior sound and an exterior sound. If I’m inside play the inside sound, if I’m outside play the outside sound, that’s how simple it was. What we did for Xbox One is, we created a full Attack-Decay-Sustain-Release reverb system that models the geometry in real time to determine what the sound will sound like.

“And it takes into effect the materials, not just the volume. So if I’m in a room and it’s a metal room, it’s going to sound ‘tingy’. I’m going to have a ‘tingy’ sound. If I’m in a stone room, it’s going to sound muted and sharp, and the tail will get cut off. And if I go outside, you’ll have a longer tail,” he said in a conversation with OXM,

On audio designers often being left out in the cold when it comes to implementing the things they want, Rubin remarked. “It is a challenge, and it’s funny because the audio guys are always complaining that they’re always left out of the new features in every game! That’s totally true, and we’re guilty of it.”

But “with this game we actually put a lot of effort into audio in general – the ADSR reverb, the reactive emitters, which basically populate the entire volume with reactive sounds. It’s not just the sound of rubble falling. If I throw a grenade over here and there’s a chainlink fence behind me, I’ll hear the chainlink fence rattle as I’d expect it to in real life, so you’ll hear things shake and move from things that are happening on the map.”

Which is tougher to do on the Xbox 360 given the relatively lower RAM, but the developer managed to make it happen. “The cool thing though is that system we put on Xbox One and then looked at 360 and said can we do this? And the guys went ‘oh, this is going to be tough,’ and for a while I wasn’t sure if it was going to make it, but we ended up getting it onto 360 so the 360 has all that new tech in audio, which is really exciting.”

Call of Duty: Ghosts releases on November 5th worldwide for Xbox 360, Xbox One, PS3,PS4, PC and Wii U.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...