Metal Gear Solid 5: Kojima Feels “Betrayal in Good With Acceptable Limits is Needed”

Some changes necessary to reflect the times we live, according to the series director.

Posted By | On 25th, Sep. 2013

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Annoyed by the overall direction of Metal Gear Solid 5: The Phantom Pain after the recent Tokyo Game Show demos? Worried that regenerating health, over the shoulder shooting and SONAR are far too removed from the series’ traditions? Well too bad, because director Hideo Kojima took to Twitter to state that some progress is necessary to reflect the times we live in today.

“Unlike those old days where creators devote themselves creating game in the cell, today’s game development is more open to public. We try to create detailed directions by doing focus test repeatedly w[ith] users from the world.

“This is one of the intentions founding LA studio. Although, you can’t expect excitement by providing what all users wished. Betrayal in good way w/i acceptable limits is needed. Because game is entertainment. But as long as it is an interactive, we need to adjust controls & systems reflected to the time we live today.”

Do you agree, or has Metal Gear Solid been officially ruined for you? Let us know below.


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