EA CFO Talks About Yearly Product Cycles, Says Annualization Could Damage Franchises

Blake Jorgensen talks about challenges and detriments of yearly sequels.

Posted By | On 20th, Nov. 2013

electronicarts_sign
During a recent EA investor call (transcribed by Seeking Alpha), CFO Blake Jorgensen spoke about the annualization of franchises, the challenges facing the publisher regarding the same and how to preserve sales during the tail end of a product’s lifecycle.

Speaking about annualizing Battlefield, Jorgensen stated that, “The challenges are you’ve got to most likely do it out of two studios because it’s hard. It’s a two-year project.

“Battlefield takes us about two years to develop and so you want to make sure that you’re sharing talent across studios, so you keep [the] core talent of the product and the experience for the consumer there. You also want to be really careful that you don’t destroy the franchise along the way. You got to make it exciting and different, but at the same time you want to make sure you maintain a great franchise.

“And Battlefield is a product that doesn’t just sell once, it sells for 24-months associated with not just Battlefield, but all the additional Battlefield Premium activities that the consumer wants. So you’ve got to be careful that you don’t destroy some of that tail that is on the Battlefield product.”

Considering that Battlefield 3 stayed alive thanks to Battlefield Premium and its DLC, even as Call of Duty kept getting refreshed each year, Jorgensen has a fair point. Nonetheless, it would be interesting to see how the series would fare against Call of Duty if it were released on a yearly basis. Would it fall prey to the same criticisms of recycled visuals, maps and gameplay features? Let us know what you think below.


Keep On Reading!

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Rockstar's last two open-world titles continue to sell like no one's business, propelling their franchises to ...

GTA 6 Pre-Sales “Running Far in Excess of Our Expectations,” Says Take-Two CEO

GTA 6 Pre-Sales “Running Far in Excess of Our Expectations,” Says Take-Two CEO

"We’re just days away from beginning to see the fruits of our labor," says Strauss Zelnick who promises more...

Battlefield 6’s Casino Heist Gameplay Revealed, New Weapons and Attachments Detailed

Battlefield 6’s Casino Heist Gameplay Revealed, New Weapons and Attachments Detailed

Leaderboards, a new map, an early version of the Server Browser, and more roll out for all consoles on Novembe...

Resident Evil Veronica Trailer Pushed Back After Internal Delay to Fall 2027 – Rumor

Resident Evil Veronica Trailer Pushed Back After Internal Delay to Fall 2027 – Rumor

Capcom reportedly crunched earlier this year to target a Q1 2027 launch for the remake, but ultimately decided...

Warhammer 40,000: Dark Heresy Launches on January 28th, 2027

Warhammer 40,000: Dark Heresy Launches on January 28th, 2027

Owlcat Games' follow-up to Rogue Trader will launch first on Xbox Series X/S, PS5, and PC before coming to Swi...

Hollow Knight: Silksong – Sea of Sorrow is Still Missing, But Physical Edition Teases More Free DLC

Hollow Knight: Silksong – Sea of Sorrow is Still Missing, But Physical Edition Teases More Free DLC

The "first giant" expansion for the Metroidvania has gone from 2026 to "Coming Soon," but at least more conten...