“Crippling Better Version for Similar Looks” Not an Option in PS4/XB1 Development: Adrian Chmielarz

Former People Can Fly dev offers his thoughts on next gen development.

Posted By | On 26th, Mar. 2014

xbox-one_ps4

Creative director and co-owner at The Astronauts Adrian Chmielarz is, defined by statements he made regarding the PS4 being more powerful the Xbox One. While he later stated that it was the games that defined the consoles, The Vanishing of Ethan Carter creator still has some interesting views on how to approach next gen development.

For instance, when you consider the one console is more powerful than the other, how do you sit down and develop for the PS4 and Xbox One?

“Well, you basically have three options. One, you make the best version possible on each console and don’t care that one is a bit better than the other. Two, you cripple the better version to make sure both versions look identical. Three, you spend super extra time and effort on the weaker version to get it as close as possible to the better version.”

He then states that as far as The Astronauts is concerned, the second option isn’t the best. “All I know is that option two is not an option for us. It’s not as bad as it sounds, and it helps avoid silly fanboy wars, but still, it’s not something we’re interested in pursuing.”

When you factor in the amount of vitriol that’s on offer from both sides though, regardless of the circumstances, it does take a lot of courage no matter what option is pursued. The Astronauts are currently working on Vanishing of Ethan Carter and it looks awesome.

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