Deus Ex Mankind Divided: Eidos Montreal Clears Up Some Confusion About Boss Fights

Talking and fighting will be part of the game, but likely not in the same scenes.

Posted By | On 12th, Aug. 2015

Deus Ex Mankind Divided

Since Deus Ex Mankind Divided was announced at E3 this year, there has been a bit of a confusion about just how the boss fights are going to work in the game. Originally, it was thought that the game was going to allow you to basically talk your way out of boss fight, rather than go into a combat mode. The actual truth appears to be that there will be situations where you will have debates, as was shown in the 25 minute E3 video and there will also be the regular old knock down dragout fights.

Patrick Fortier of Eidos Montreal recently sat down with Eurogamer to try and clear up any confusion surrounding earlier comments. Fortier believes that the reports got a bit muddled, taking a little bit of every part and blending them together. He told the website that, “there are verbal debates with certain NPCs, [and] classic boss fights are another thing. They’re two separate things.” Fortier did add that the boss fights aren’t just going to be button mashing madness. The developer said there will be a couple of ways of taking down the boss, including stealth and non-lethal.

Fortier also said that the team putting the game together wanted to make sure the boss fights make sense. In addition, there are going to be situations the developers don’t consider a boss fight at all. “We’re not going to artificially jam in things like ‘OK we did two levels now [slaps hand] finish it with a boss fight’. Why is there a boss fight? We might have specific moments where we set up enemy types and have a particular altercation or challenge put in front of you. Does it qualify as a boss fight? Not necessarily.” Fortier added. With all that out there, it’s going to be interesting just how the debates and the boss fights and the not quite boss fights are going to unfold. Deus Ex Mankind Divided is set for launch sometime in 2016.


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