Xbox’s Mike Ybarra Discusses Changes He Wants To Make To The Xbox One UI

'There are elements we want to improve.'

Posted By | On 15th, Mar. 2016

Xbox One Logo

The Xbox One UI is a living, breathing thing, one that Microsoft continues to tweak and change in response to user feedback and criticism. And while some may criticize Microsoft for still not quite getting the UI right with the Xbox One – certainly, they have not yet managed to hit the simplicity that Xbox 360’s Blades UI provided all the way back in 2005 – one still has to give Microsoft credit for always staying on top of what their users want.

Mike Ybarra, Director of Programming at Xbox, shared some of the changes he wants to make to the Xbox One UI with Game Informer recently. And while you would think that after two years of persistent tweaking, the guys at Xbox would be out of any major changes left to make, it seems that they still have some big ideas in gestation.

“We have our list of areas,” Ybarra said. “Like Collection. I’d love to redesign Collection because since people are buying more digital now, the Collection should be something people can go to and be like, ‘Wow, I can see my whole library of games. I see everything and it’s really easy to get to!’ Today, it isn’t. So, I want to go fix Collection. There are some social elements we want to improve. We’ve always listened to what the fans are saying. One thing about the gaming industry is you have very passionate fans about what they want, so everybody understands what our fans want and we’re prioritizing those. I would expect us to continue to invest both in the Xbox app design and the console-based OS design to do more things like New Xbox Experience and really kind of bring them what they want through big catalyst changes and smaller changes.”

A lot of those changes sound like they would be significantly for the better- and it is good to see that Microsoft continue to take user feedback into account as they sit down to plan these changes and tweaks as well.


Tagged With: ,

Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...