xaitment’s BrainPack 2011 Ignites Game Development

Posted By | On 14th, Apr. 2011

xaitment  artificial intelligence (AI) game tool provider for the video games and simulations industries, today announced new licensing agreements with Realmforge Studios, TML Studios and Promotion Software. The companies have taken advantage of xaitment’s budget-friendly packages, including the newly implemented BrainPack 2011, which provides smaller game studios with a bundle of xaitment’s most popular AI game tools, xaitMap, xaitMove² and xaitControl. The outstanding tools provide everything that is needed to perform pathfinding, dynamic collision avoidance and behavior modeling.
The German-based companies were quick to sign up for the low-cost AI package. Realmforge Studios based in Munich and TML Studios based in Erfurt both signed with xaitment within a few days of the BrainPack 2011 program kick off, with Tuebingen-based Promotion Software following closely afterward.
“We were thrilled to hear about xaitment’s BrainPack 2011 promotion. xaitment’s AI tools are ideal for our next PC/Xbox title as the technology provides everything we need, has already been proven on both platforms and offers an excellent price value ratio,” said Benjamin Rauscher, CEO of Realmforge Studios.
“We are very pleased to be working with xaitment and are extremely satisfied with their highly competent staff,” said Thomas Langelotz, CEO of TML Studios. “xaitment’s AI tools will open up entirely new possibilities for us to create even more interactive simulations. Our customers are going to love the results.”
“We’re excited about the results we’re seeing in our serious games,” said Ralph Stock, CEO of Promotion Software. “xaitment’s AI tools add realistic, lifelike elements to our simulations.”
“We are delighted to partner with Realmforge Studios, TML Studios and Promotion Software and deliver state-of-the-art AI technology for their exciting projects and products,” said Andreas Gerber, Group CEO of xaitment. “xaitment offers companies not only outstanding AI game tools but also world-class customer service to ensure the success of every project. We make it a top priority to be available to our customers and offer them all the help that they need.”


Tagged With:

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Square Enix Says it Will “Shift to a Multiplatform Strategy”

Square Enix Says it Will “Shift to a Multiplatform Strategy”

"We will create a global environment that allows more customers to enjoy our major franchises and AAA titles, ...

Final Fantasy 7 Rebirth and Final Fantasy 16 Sales “Did Not Meet Our Expectations” – Square Enix

Final Fantasy 7 Rebirth and Final Fantasy 16 Sales “Did Not Meet Our Expectations” – Square Enix

Though both games received critical acclaim, neither has been able to generate enough profits to meet Square E...

Final Fantasy 16 Peaks at Over 22,000 Concurrent Steam Players Upon PC Release

Final Fantasy 16 Peaks at Over 22,000 Concurrent Steam Players Upon PC Release

Square Enix's action title has released for PC after spending over a year as a PlayStation 5 exclusive.

Nintendo and The Pokemon Company Are Suing Palworld Developer Pocketpair for Patent Infringement

Nintendo and The Pokemon Company Are Suing Palworld Developer Pocketpair for Patent Infringement

"This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palwor...

God of War Ragnarok’s PC Version Will Feature New Gameplay Settings, Also Coming to PS5 and PS4

God of War Ragnarok’s PC Version Will Feature New Gameplay Settings, Also Coming to PS5 and PS4

Players will finally be able to tone down the frequency of companion tips for puzzles, while an audio descript...

A Quiet Place: The Road Ahead Dev Diary Details Intense Stealth Gameplay

A Quiet Place: The Road Ahead Dev Diary Details Intense Stealth Gameplay

Lead game designer Manuel Moavero reveals details on the core mechanics that will form the spine of Stormind G...