Fable Fortune Targeting Native 4K/60fps on Xbox One X, GPU Allows More Lighting And Effects Calculations

Lead designer Tom Wimbush outlines the benefits of developing on Xbox One X.

Posted By | On 04th, Aug. 2017

Fable Fortune

Of the many games that will be taking advantage of Microsoft’s upcoming Xbox One X is Fable Fortune from Mediatonic and Flaming Fowl Studios. The Early Access/Game Preview collectible card game launched recently and has been fairly well received for its mechanics and gameplay on PC and Xbox One. Xbox One X users will have a lot more to look forward to, thankfully.

Speaking to lead design Tom Wimbush, we asked about the nature of Xbox One X support and whether native 4k/60 FPS was on the table. Wimbush responded that, “That’s definitely what we’ll be shooting for. This work is pretty early in the planning stages, but we’ve done some initial testing and will be digging deeper once the dust settles on our Early Access/Game Preview launch to see what we can do there.”

You wouldn’t think that not to be the case, especially since Fable Fortune isn’t the most graphically demanding game on the market. However, the Xbox One X is beneficial from a development standpoint especially with regards to the high end GPU (with 6TFLOPS) compared to the Xbox One.

“Ultimately, the added oomph of the GPU included with the Xbox One X will be pivotal in providing a smooth 4K experience. The greatly increased number of pixels in an Ultra HD display means that a lot more lighting and effects calculations need to be performed before presenting the final image to the player. The fact that the new GPU is nearly 4 times as fast makes this a possibility,” said Wimbush.

You can check out our Early Access impressions of Fable Fortune for PC here. The Xbox One X, meanwhile, will release on November 7th worldwide.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...