Consoles Can Potentially Use The Power of The Cloud, But It’s A Very Grey Area: Ex-Lionhead Dev

"In the long term, the idea of air-gapped gameplay is unfortunately losing out."

Posted By | On 26th, Jan. 2018

If you remember Microsoft’s original pitch for the always online Xbox One that had weaker hardware than the PS4, one of the things Microsoft proposed was “the power of the cloud” compensating by supplementing the Xbox One with additional power from server farms. It was an interesting, but entirely unrealistic, idea, especially at the time- and to this day, we haven’t seen it being implemented to the extent that Microsoft promised, the way they promised (though apparently, Crackdown 3 might change that).

That is because it might not be the easiest thing to do in the world. Speaking to GamingBolt in an exclusive interview, Don Williamson, the founder of Celtoys, and an ex-Lionhead developer who has worked on Fable previously noted that “the power of the cloud” for video games is a very “grey area”.

“It’s a very grey area,” Williamson said. “We’ve been “using the cloud” for decades to build multiplayer games and some games have used remote servers to chew through expensive calculations for single player games that can be shared. I’ve recently spoken to a few startups built around the idea of moving more and more onto remote servers. I think some of them will have issues selling the implementation to developers while the others haven’t shared enough information with me to make that call. In the long term, the idea of air-gapped gameplay is unfortunately losing out so sharing more calculations remotely is logical.”

One day in the far future, there may be a time when very little computing is done locally, and cloud supplemented computing is the norm- but in the present day, given our current internet infrastructure worldwide, as well as the continued evolution and advancements of processors, I don’t think cloud powered gaming will be viable any time soon.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR Surpasses FSR and TSR At Lower Resolutions, Closer to DLSS3 – Albatroz Port Dev

PS5 Pro’s PSSR Surpasses FSR and TSR At Lower Resolutions, Closer to DLSS3 – Albatroz Port Dev

Kyoday co-founder Ivaylo Koralsky also believes the upscaler will play "a significant role in the potential PS...

PS5 Pro’s PSSR is “a Console First with AI Upscaling,” Says Planet Coaster 2 Dev

PS5 Pro’s PSSR is “a Console First with AI Upscaling,” Says Planet Coaster 2 Dev

"It's an exciting time to be making games; I think we're about to start seeing a new era of console innovation...

Call of Duty: Black Ops 6 Tops UK Sales in October, Dragon Ball: Sparking! ZERO and Undisputed Score Big

Call of Duty: Black Ops 6 Tops UK Sales in October, Dragon Ball: Sparking! ZERO and Undisputed Score Big

Silent Hill 2 remake debuted in fourth place, but launch sales in the region were behind the remakes of Dead S...

2XKO Trailer Confirms Jinx for the Roster

2XKO Trailer Confirms Jinx for the Roster

The "Loose Cannon" joins the star-studded roster and will be available in next year's playtest. She specialize...

Xbox Is All Set to End 2024 on a High Note with Three High-Profile Game Releases

Xbox Is All Set to End 2024 on a High Note with Three High-Profile Game Releases

With three major upcoming releases, Xbox could end the year on a strong note.

Warhammer 40,000: Space Marine 2 Update Adds Neo-Volkite Pistol, Buffs Weapons in Operations

Warhammer 40,000: Space Marine 2 Update Adds Neo-Volkite Pistol, Buffs Weapons in Operations

The thermal-focused secondary pistol is only available in Operations but will be available in Eternal War with...