After the success of Dragon Ball FighterZ, developer Arc System Works will be looking for a better balance in accessibility and depth with its flagship franchise Guilty Gear. Series creator Daisuke Ishiwatari spoke to Destructoid about this and noted how past titles were “too complicated” for some players. The key then is to reduce the number of required systems, streamline gameplay and thus “expand the userbase.”
“After releasing Guilty Gear Xrd Rev 2 it’s clear what we need to improve on. The key is to win over more users because of the complex controls. But if we implement everything the game will no longer be Guilty Gear. It’s hard to balance out all the improvements.
“One thing that we have to do in the next installment is to reduce the number of systems; it’s too complicated for everyone. You can expect that in the next game,” said Ishiwatari. The series will still “maintain the people we’ve already won over.”
It should be noted that even if pulling off strings of combos and Supers in Dragon Ball FighterZ is easy, fully mastering the combat system to effectively juggle opponents around and go for the truly devastating combos is a lot tougher. If this is brought over to Guilty Gear, you can expect a similar system which will allow new players to jump in more easily while dedicated players take the time to totally master the mechanics.
We’ll have to see how it works and what systems end up being “reduced” in the process but it does sound interesting. What are your thoughts on the same? Let us know below.
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