Starpoint Gemini Warlords Dev Clarifies PS4 Is ‘Nemesis’ Statement, ‘It’s Our Fault’

Little Green Men Games CTO said it comes down to the lack of engine support for OpenGL.

Posted By | On 08th, Mar. 2018

Starpoint Gemini Warlords

The Starpoint Gemini series has come quite a long way, having first launched on PC before Starpoint Gemini Warlords eventually made its way to Xbox One. As with all things in this industry, however, the question often is, “Why not PS4?”

Developer Little Green Men Games actually did answer this recently when CEO Mario Mihokovic said the PS4 was the game engine’s nemesis while being friendly to PC and Xbox One. CTO Zeljko Kos has now clarified those statements in an interview with GamingBolt, noting that it’s actually the fault of the engine.

“No, not exactly a ‘nemesis’. It’s really simple actually. Our engine doesn’t support OpenGL API, and basically it’s our fault that we didn’t make it possible so far. Are we considering it? Yes,” said Kos. So it’s nice to know that the PS4 isn’t really at fault here and the developer may consider a version later on.

When asked if he thought the Xbox One X was powerful enough to effectively render high end triple A titles at native 4K, Kos said that it comes down to optimization. “If graphics is optimized, then yes, for sure. We didn’t have issues with rendering, but with GPU and memory in terms of texture size.”

Starpoint Gemini Warlords has been available for Xbox One since February 2018 and has seen its share of mixed reviews. The Steam listing boasts a huge game world with more than 60 factions, a campaign, five free roam scenarios and being able to manually control one’s ship during combat.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Former Xbox Executive Says Gaming Doesn’t Compete With TikTok, it Competes With ‘Time’

Former Xbox Executive Says Gaming Doesn’t Compete With TikTok, it Competes With ‘Time’

Mike Ybarra noted in social media platforms that games tend to be long-form sources of entertainment when comp...

Next Grand Theft Auto Can’t be AI-Developed, Says Take-Two CEO: “It Wouldn’t Be Very Good”

Next Grand Theft Auto Can’t be AI-Developed, Says Take-Two CEO: “It Wouldn’t Be Very Good”

"You end up with something pretty derivative," said Take-Two's Strauss Zelnick, who also cited concerns with I...

EA Reports 13 Percent in Revenues in Latest Quarter, Will Stop Doing Earnings Calls

EA Reports 13 Percent in Revenues in Latest Quarter, Will Stop Doing Earnings Calls

The company attributed the drop in revenues to a number of things, including the lack of growth of its College...

The Outer Worlds 2 Narrative Designer is “Really Happy” That Players Can Miss Story and Characters

The Outer Worlds 2 Narrative Designer is “Really Happy” That Players Can Miss Story and Characters

In an interview, Joe Fielder spoke about wanting to design The Outer Worlds 2 while also making sure it reacte...

Remedy Lists Unannounced New Project While Shifting Resources Away From FBC: Firebreak

Remedy Lists Unannounced New Project While Shifting Resources Away From FBC: Firebreak

As Remedy promises to respect its "communicated roadmap" for Firebreak, a new project has entered the Proof of...

Hideo Kojima Says He Was Never Told About The Matrix Creators Wanting Him to Make a Game

Hideo Kojima Says He Was Never Told About The Matrix Creators Wanting Him to Make a Game

Despite this, Kojima also noted that he was "extremely busy" with Metal Gear Solid 2 at the time and couldn't ...