“Sony Never Pushes Us For Anything”, Says Quantic Dream’s David Cage

"They never imposed anything on us."

Posted By | On 17th, May. 2018

Sony is well known across the industry for the amount of freedom it affords its developers and creative personnel, and its insistence on delivering fantastic, single player, story focused experiences in an era where the market seems to be moving away from that kind of product. And now, to corroborate this perception of Sony, Quantic Dream’s David Cage, whose next game Detroit: Become Human launches exclusively for the PS4 next week, has talked about how Sony has never pushed the studio to do anything, leaving them to their own devices.

“No, never. They never imposed anything on us. It’s always been the decisions of the studio. We seek the talent on our own,” Cage said in an interview with Les Numériques (translated by ResetEra’s Birdseye). He added how, in spite of the fact that Heavy Rain sold over 5 million copies, the studio was never asked to make a sequel to it by Sony- something that they didn’t want to do themselves.

“We didn’t want to do it. Sony didn’t even ask us the question. With them, we want to invent new things, to try new stories. It’s an atypical adventure. It’s a luxury with maximum freedom. But there’s no mystery. Every game we make is profitable and finds its audience. Heavy Rain reached 5.4 million units on a single platform. Each game is profitable and generates profits.”

He also lauded Sony for consistently proving that single player games are not dead, in an age that multiplayer titles like battle royale games are taking the world by storm. “Sony does a remarkable job showing that singleplayer games are not dead. We can talk about God of War, Uncharted, The Last of Us… They keep an audience for that.”

It is certainly amazing how much leeway Sony gives its developers- perhaps this is why they have been able to foster such great studios that attract fantastic talent, and put out so many amazing games on a routine basis- because they afford creatives the time and space that they need, the freedom that they need. As long as the company keeps this attitude up, Sony’s first party can only continue moving from strength to strength.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...