Cyberpunk 2077 – CD Projekt RED Switches to Full Remote Work

Developer reports "no signs of stopping" despite COVID-19 pandemic.

Posted By | On 17th, Mar. 2020

cyberpunk 2077

Like many companies in the wake of the COVID-19 coronavirus pandemic, CD Projekt RED has switched to having its employees work remotely from home on Cyberpunk 2077. The developer provided an update on Twitter, noting that “We have been adapting to the situation and gradually rolling out preventative measures across our entire organization. We’ve also been upgrading equipment & infrastructure and working towards enabling our employees to work remotely, from the safety of their homes.”

Development has switched to “full remote work” for as long as necessary, which should provide “every team member the highest level of personal health safety.” It also noted that despite the process being new for everyone involved, “We are rising to the challenge and showing no signs of stopping in our effort to bring you some kick-ass role-playing action this September.”

Cyberpunk 2077 was originally slated to release in April before facing a delay to September 17th. CD Projekt RED would later reveal that some crunch was required in order to fully polish the game before launch. Since then, it’s been confirmed that the FPS/RPG will be one of the first titles to make use of the new Smart Delivery system in Xbox Series X. This essentially provides Xbox One owners with a free version of the game for the next-gen console.

Cyberpunk 2077 is currently in development for Xbox One, PS4, PC and Google Stadia.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...