Final Fantasy 7 Remake Co-director Says He Was The “Stopper” For Many Ideas In Game’s Second Half

Nomura is as surprised as anyone else, it seems.

Posted By | On 22nd, Jul. 2020

final fantasy 7 remake

Without doubt, this year saw the release of some huge games, some of which people had been waiting on for quite some time. One of those was, of course, Final Fantasy 7 Remake. The first part of the RPG series gave many fans a strong case of nostalgia, and we know that Part 2 is well underway in development. But those who have finished the first part also know that the game’s later half took quite the turn, something that fans have been far more divided on. Well, it seems that one of the title’s co-directors had to put a stop to some of it.

In a new interview with Famitsu, Tetsuya Nomura said that overall the development of the game went smoothly without a lot of big clashes or conflicts since the basic plans were decided on long ago. Surprisingly, he said that for a lot of ideas for the second half of the game, where the story began to diverge more from the original plot, he was the “stopper” for many of those (thanks to Reddit user MKillerby for translations).

“Because the plan for the ‘FF7 Remake’ was decided from the very start, there weren’t any disputes,” Nomura said. “However, from person to person there were differences in ways of thinking so there were instances where disputes arose as to how much should be changed, unexpectedly in the second half there were many instances where I became a (door) stopper [laughs].”

This lines up with what one of the producers said earlier in the year about originally wanting more drastic change to the original story. There’s irony here, of course, as those who are familiar with Nomura and his work as the spearhead of the Kingdom Hearts franchise (which has become so narratively convoluted even hardcore fans have to take a minute to grasp its complexities), assumed he was the one behind a lot of the big changes in the later chapters. It actually seems he may have been the one keeping the ship as close to the course as possible.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...