Xbox Series X’s Horsepower Allows for More Creative Freedom, But Don’t Expect Massive Jumps in Visual Quality – The Medium Dev

Bloober Team's Jacek Zieba doesn't expect newer hardware will bring about visual leaps like previous generations.

Posted By | On 17th, Nov. 2020

The Medium_03

New console generations generally bring about significant jumps in the quality of visuals of games, thanks to more powerful hardware and newer technologies. With the advent of impressive CPUs and GPUs and the PS5 and Xbox Series X/S both feature support for hardware-accelerated ray tracing (among other things), the expectation is that the same will happen with this generation as well.

However, acording to Bloober Team’s Jacek Zieba, who is a producer on the upcoming horror title The Medium, the 9th console generation’s added horsepower isn’t going to bring about similar leaps in quality, and will instead pave the way for more creative freedom, and new gameplay experiences- such as The Medium’s own patented Dual Reality gameplay.

“Games will generally look better, but it won’t be an amazing leap in quality like PS2 vs PS3 vs PS4, or Xbox vs Xbox 360 vs Xbox One,” Zieba said in an interview with GamingBolt. “The ability for better computing power and hardware can definitely help open up many interesting ideas and concepts, whether it will be better AI, finer details on the stage, or easier workarounds for developers. It helps to provide more opportunities for creative freedom, such as the dual reality gameplay within The Medium.

After its recent delay, The Medium is now due out for the Xbox Series X/S and PC on January 28, 2021. Bloober Team currently have no plans to bring the game to PS5. Our full interview with Zieba will go live soon, so stay tuned for that.

For the most crucial details you need to know about The Medium, head on over here.


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