CDPR Thinks Sony/Microsoft Certified Cyberpunk 2077 Due To Assumptions It Would Be Fixed By Release

Not much else you can say about that.

Posted By | On 15th, Dec. 2020

At this point, there isn’t a whole lot more that can be said about the technical and performance issues of Cyberpunk 2077. If you are gaming on PC or one of the new generation consoles, you’re probably fine even if you are experiencing some bugs and crashes. But those on previous gen, especially base consoles, are finding huge issues with some going as far as saying the base versions of the game are unplayable. The developer has acknowledged that a lot of came from just underestimating the issues and complexity of porting the game to those systems. It also leaves the question of just how did the game in its current state get through certification. Well, it seems CDPR thinks it was just… faith.

In an investor Q&A call, of which you can read the full transcript through  here, when President and Joint CEO of CD Projekt RED Adam Kiciński was asked about it, he basically said that he assumed Sony and Microsoft thought the major issues with the game would be fixed by release, and well… I’ll just let his words say it all.

“It is more about us looking – as was previously stated – at the PC and next-gen performance rather than current-gen. We definitely did not spend enough time looking at that. I wouldn’t say that we felt any external or internal pressure to launch on the date – other than the normal pressure, which is typical for any release. So that was not the cause. In terms of the certification process and the third parties – this is definitely on our side. I can only assume that they trusted that we’re going to fix things upon release, and that obviously did not come together exactly as we had planned.”

Not much else you can really add to that, and it’s worth reiterating that Kiciński is seemingly speculating here and is not outright stating that Sony and Microsoft greenlit certification on their machines in this manner, but considering the state of the game on those base systems, it’s probably not too big of a jump.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Kerbal Space Program 2 Developer Intercept Games Has Reportedly Been Shut Down

Kerbal Space Program 2 Developer Intercept Games Has Reportedly Been Shut Down

A Washington State WARN notice suggests that Intercept Games has been shut down as part of ongoing Take-Two In...

Honkai: Star Rail – Robin’s Abilities and Ultimate Detailed in New “Keeping Up With Star Rail”

Honkai: Star Rail – Robin’s Abilities and Ultimate Detailed in New “Keeping Up With Star Rail”

The new 5-star character follows the Path of the Harmony, buffing allies' damage and forwarding their actions ...

Hasbro is Working on a AAA G.I. Joe Snake Eyes Game from the Makers of Batman: Arkham Asylum

Hasbro is Working on a AAA G.I. Joe Snake Eyes Game from the Makers of Batman: Arkham Asylum

Hasbro-owned studio Atomic Arcade is trying to do "something similar" with G.I. Joe as what its leadership did...

HYPERCHARGE: Unboxed Launches on May 31st for Xbox Series X/S, Xbox One

HYPERCHARGE: Unboxed Launches on May 31st for Xbox Series X/S, Xbox One

Available for Nintendo Switch and PC, the Toy Story/Small Soldiers-inspired shooter will feature cross-platfor...

Earth Defense Force 6 Will Release in the West on July 25

Earth Defense Force 6 Will Release in the West on July 25

Sandlot and D3 Publisher's giant bug-squashing third-person shooter will launch for PlayStation consoles and P...

Overwatch 2 Patch Buffs Damage Role Passive, Nerfs Orisa and Venture

Overwatch 2 Patch Buffs Damage Role Passive, Nerfs Orisa and Venture

Damage dealers will reduce passive healing by 20 percent instead of 15, while Orisa's Fortify and Javelin Spin...