Dungeons and Dragons: Dark Alliance Has Six Difficulty Levels, Elite Enemies With Unique Abilities

Players can acquire better rewards at higher Challenge Ratings but will need some good gear and abilities to stand a chance.

Posted By | On 16th, Jun. 2021

Dungeons and Dragons Dark Alliance

Tuque Games’ Dungeons and Dragons: Dark Alliance will be out later this month and is one of many big releases for Xbox Game Pass this month. As a return to the Dark Alliance franchise and a unique action RPG, lead mission designer Jean-François Champagne offered some details on the gameplay to WCCF Tech. Those craving a challenge will have six different Challenge Ratings/difficulty levels to play through, for instance.

A party of four can clear a mission in 20 minutes (on the lowest difficulty) but those with lower level items and abilities may take up to 40 minutes on Challenge Rating 2. “It depends on the challenge rating, what gear you have equipped, how many special moves you’ve unlocked, and how many people are in your party,” said Jean-François. From that perspective, “Gathering loot and collecting the right gear is important for advancing and progressing through the harder difficulty levels.”

Players can upgrade items at a merchant in the base camp between mission by using different quality crystals, which are acquired either through the environment or as rewards. Higher Challenge Ratings provide better quality crystals. As for whether enemy behavior changes at higher difficulties, Jean-François said, “Their direct AI behaviors won’t change, but more enemies will be able to attack you at once, making the fights feel more aggressive. The Elite System will generate unique abilities for them that will force you to adapt to each encounter a little bit differently.”

Dungeons and Dragons: Dark Alliance is out on June 22nd for Xbox One, Xbox Series X/S, PS4, PS5 and PC. For more details on the different classes, head here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...