Rise Of The Tomb Raider Xbox Exclusivity Said To Be Have Been Worth $100 Million

A LinkIn from a former Square Enix employee stated that the infamous exclusive deal cost a pretty penny to get.

Posted By | On 31st, Aug. 2021

rise-of-the-tomb-raider

For now, it seems Square is going to let Lara Croft have a bit of a rest after a reboot trilogy with some hints that something will happen in the future to unify the past and present of the series. Overall, the reboot titles (Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider) were well-received even if older fans had a lot of issues with them. However, you may remember that the second game in that trilogy took an odd detour as it was exclusive for roughly one year to Xbox platforms despite the first game being multiplatform and the series as a whole being strongly associated with the PlayStation brand. It also seems we could now know how much that cost.

According to a resume posted on LinkedIn, former Director of Live Product Management at Eidos-Montréal and Business Development Director at Square Enix Fabien Rossini, posted that they had helped negotiate the deal that was worth $100 million. As you can see here, that text has since been edited out of their profile, but thanks to Twitter user Timur222, we can see where it was said below.

This isn’t an official statement, obviously, and most likely there will never be one since terms of these types of deals are generally kept secret in the industry unless there is a lawsuit involved, and Rossini editing out the line could be an indication that maybe what was said was an embellishment. However, if the deal in question included things like marketing and any development costs, it probably isn’t unbelievable.

Rise of the Tomb Raider launched originally in 2015 for Xbox One and Xbox 360, then PC a few months later, and the PS4 almost a year later. It is also available as part of the Definitive Survivor Collection that collects all three reboot titles.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...