Final Fantasy 16 Features Arcade-Style Mode With High Scores in Second Playthrough

The developer throws "down the gauntlet" and offers "a challenge that is "above and beyond what you see in Devil May Cry 5."

Posted By | On 02nd, Mar. 2023

Final Fantasy 16_03

Despite being the latest in Square Enix’s long-running series, Final Fantasy 16 is doing things differently. The most obvious is the real-time combat, with combat director Ryota Suzuki of Devil May Cry 5 involved. Suzuki spoke to Ars Technica in a recent preview and revealed a scoring system that becomes available in the player’s second playthrough.

It’s akin to the Style system in Devil May Cry and Bayonetta. Once the player reaches their second playthrough, “that’s when we throw down the gauntlet and offer a challenge that is going to be above and beyond what you see in Devil May Cry 5.”

An arcade-style mode becomes available where you can earn high scores and rank on the leaderboards (with different difficulty options). There’s also Ultimania mode, which is extremely hard to hit S rank on. “To maintain an S rank throughout the Ultimania mode, we believe, it’s more difficult than doing the same in Dante Must Die [the highest difficulty in Devil May Cry 5],” said producer Naoki Yoshida.

Final Fantasy 16 has wearable assists called Timely Support Accessories, but no difficulty options. New Game Plus is present and offers tougher enemies with new placements and brand-new fights. It should be interesting to see how Ultimania mode comes into play here.

The action RPG launches on June 22nd for PS5. It’s exclusive to Sony’s console for six months, and though Yoshida would like to work on a PC version, don’t expect it to release anytime soon.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Bandai Namco Reports 22.1 Percent Year-Over-Year Decrease in Operating Profits

Bandai Namco Reports 22.1 Percent Year-Over-Year Decrease in Operating Profits

Gaming in general saw a decrease in year-over-year profits for Bandai Namco. The company still praises titles ...

Xbox President Responds to Studio Closures: “Our Commitment is to Make Sure That the Business is Healthy”

Xbox President Responds to Studio Closures: “Our Commitment is to Make Sure That the Business is Healthy”

Xbox boss Sarah Bond talks about Microsoft's decision to shut down studios, and how it's meant to help Xbox in...

Hi-Fi Rush, The Evil Within Steam Pages Bombed With Positive Reviews Celebrating Tango Gameworks, Criticizing Microsoft

Hi-Fi Rush, The Evil Within Steam Pages Bombed With Positive Reviews Celebrating Tango Gameworks, Criticizing Microsoft

Games ranging from Hi-Fi Rush to Ghostwire: Tokyo, and even the older The Evil Within are being bombed with po...

15 Endings That Made You Feel Like You Lost

15 Endings That Made You Feel Like You Lost

You won? No, you probably lost in these video game endings.

15 Amazing Games That Were Ahead of Their Time

15 Amazing Games That Were Ahead of Their Time

For their time, these single player games were simply phenomenal.

Hades 2 Early Access Review – Hell and Back Again

Hades 2 Early Access Review – Hell and Back Again

Supergiant Games' sequel is superior to the original in almost every way, boasting extensive polish and conten...