The hotfixes for Moon Studios’ No Rest for the Wicked continue to roll following its launch into Steam Early Access. The sixth hotfix addresses complaints of the game feeling too dark with improvements to rim light rendering in shadows. It improves visibility in darker areas and makes the characters “feel more integrated into the environments.”
Gems should have increased drop rates while a new Torch offhand item is available at Whittacker’s, further helping visibility in dark areas. Several balance changes have been made to the Prologue ship, replacing Risen enemies with “special instances” to ensure the global changes don’t affect them. Save for the Risen Great Axe Raider, their health is also reduced by 40 percent.
For those suffering in the Cerim Crucible, the deadliest room has seen its enemies nerfed, while those in weaker rooms should be more challenging. The Plague Ring and Snake Ring have also been rebalanced – check out their changes below.
No Rest for the Wicked is playable on PC – check out our review. Several new features and story content are coming through the early access period, with Xbox Series X/S and PS5 versions also in development. Stay tuned for more details in the meantime.
Patch Notes – Early Access Hotfix 6
Art:
- Improved rim light rendering in the shadows to improve game readability in dark areas. This should help with the “game is too dark” feedback we were getting in some cases.
- Adjusted rim lighting looks even nicer and allows characters to feel more integrated into the environments!
Performance:
- Reduced unnecessary memory allocations for general rendering, fog, and other game systems
- Optimized shadow rendering for all Visual Effects
Quests:
- Changed Potion Seller quest reward from a Medium XP Potion to a Small XP Potion.
Loot:
- Increased drop rate of gems
Content Additions:
- Added new Torch offhand for purchase at Whittacker’s shop and crafting at the Workbench
– Torches can be used for more light in dark areas
Balance:
- Replaced Risen enemies on Prologue ship with special instances so they won’t be affected by global balance changes
- Nerfed health on Risen enemies (except Risen Great Axe Raider) on Prologue ship by 40%
- Rebalancing Cerim Crucible by nerfing enemies in the most deadly room and buffing enemies in weaker rooms
- Increased timing of lowering platforms in Cerim Crucible so its more challenging and requires player to wait around less
- Rebalanced Plague Ring
– Increased Gain Health effect to 1-3%
– Decreased Lose Focus effect to -7-10%
- Rebalanced Snake Ring
– Decreased damage dealt to player to 5%
– Changed damage type dealt to player and enemy to Physical Damage instead of Plague Damage
Enemies and Bosses:
- Improved Risen Bruiser locomotion animations
Areas:
- Improved collision, faders and texture in Mariner’s Keep
- Improved set dressing, collision and faders in Nameless Pass
- Improved faders in Sacrament
- Improved set dressing, collision and faders in Cerim Crucible
Audio:
- Improved Falstead Darak intro audio timing
Localization:
- Added and updated localized text in many places across multiple languages
- Added localization support for the attribute insights tooltips, new Quit menu and depositing stacks UI
Bug Fixes:
- Fixed Crash on the Main Menu
- Fixed some transparency rendering artifacts
- Fixed Plagued Mutant Soldier bounty boss going invisible
- Fixed Fog of War not creeping back while the game is closed
- Fixed error spam on the Refinery
- Fixed Fierce Ring not dealing extra damage
- Fixed interior backgrounds no longer being black
- Fixed Bows not having full durability when being purchased at Whittacker’s Shop
- Fixed spot in Black Trench where you can go out of world
- Fixed spot in Prologue ship interior where you can sidle and get stuck
- Fixed spot in Echo Knight arena that resets the fight
- Fixed shadow flickering at Campfire in Black Trench
- Fixed spot with texture flickering in Black Trench
- Fixed Chest inside a Chest appear in Orban Glades
- Fixed UI layout so that coins are evenly spaced
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